The Dark Knight Dive is the centerpiece attraction of THE BATMAN EXPERIENCE and a one-of-a-kind VR skydiving experience into the Gotham City. By combining a skydive booth with the magic of VR goggles and a helmet in the shape of a Batman cowl, gamers and Batman fans will enjoy a 4D interactive experience. Visitors will virtually fly through Gotham City in pursuit of the Scarecrow, who in attempting to take over the city, unleashes his Fear gas and creates a harrowing journey for fans through Batman’s 80 years of friends and foes.
Of course a Philip K. Dick tale would be a natural fit — or perhaps we should say a synthetic one — as an early virtual reality adopter. A 1950s-vintage short story by the sci-fi visionary has just hit the digital marketplace in the form of an animated VR experience.
Following screenings at Venice and other festivals on this year’s film circuit, Toronto-based emerging media studio Secret Location is releasing The Great C, the first-ever VR adaption from Dick’s forward-looking catalog, as a “cinematic VR experience” for Oculus Rift and HTC Vive, with a PlayStation VR version set to arrive soon.
Taken from Dick’s 1953 short story of the same name, the 37-minute film tells the story of Clare, a young woman who leaves the safety of her post-apocalyptic tribal village when her fiancé is selected by a mysterious, world-controlling supercomputer (named the Great C) to participate in a ritualistic, forced annual pilgrimage.
Secret Location, developers behind Blasters of the Universe (2017), today launched a Philip K. Dick-inspired VR adaptation of The Great C, a sci-fi short story that follows a tribe of humans oppressed by an artificially intelligent overlord.
The titular VR experience takes you to the ruins of a typical American city, now entirely depopulated with a tribe of hunter-gatherers living at its periphery. If you’ve read Dick’s short story, which was published in 1953, Secret Location has significantly turned up the malevolence of the AI overlord, dubbed ‘The Great C’, by adding in a twisted human servant to the mix who makes sure its yearly ‘report’ is carried out.
Entertainment One’s VR subsidiary Secret Location launched its latest VR production “The Great C” on Oculus Rift and HTC Vive Tuesday. “The Great C,” a 37-minute animated adaptation of a Philip K. Dick short story by the same name.
“The Great C” is the story of a young couple that grew up in a post-apocalyptic world ruled by a nefarious supercomputer that regularly demands human sacrifices. When the male partner is chosen to be sacrificed next, the couple embarks on a journey that introduces us to their world, and makes them wonder whether they can escape their fate.
Toronto- and Los Angeles-based virtual reality (VR) studio Secret Location has adapted a Philip K. Dick short story for VR, and is set to debut the resulting experience at the Venice Film Festival next month. It’s the first-ever adaptation of one of the author’s works for VR.
Philip K. Dick’s “The Great C” was first published in 1953. The story is about a post-apocalyptic world ruled by a computer that requires yearly sacrifices from a nearby tribe. Secret Location’s adaptation focuses on a woman who has to decide whether she should rebel against those cruel traditions.
I showed them Nothing But Nets’ new virtual reality film, “Under the Net”. VR can be a moving experience, and can demonstrate just how much of a difference even a simple $10 protective bed net could make in someone’s world. (These nets can protect entire families from mosquitoes at night while they are sleeping!) Also, thanks to VR, my family and friends were able to learn more about how people deal with malaria, and how common (and scary) it can be. VR really can capture the effects malaria can have on the body in a powerful way.
I’m not capable of breaking anybody’s ankles with my basketball dribble. But for a fleeting moment last month, I felt like I was.
The moment came at the end of my demo of The Professor Presents: #GotHandles, a virtual reality game starring street basketball star Grayson “The Professor” Boucher. After completing an increasingly complicated series of combos with varying degrees of success, I was tasked with trying to pull off the Professor’s famous “spider-dribble.” (You can see that back-and-forth tapping dribble at the start of this “Spiderman Basketball” video, which has 32.8 million views on YouTube.)
I did it, and it was awesome.
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That disappeared quickly, since the game does a very good job of modeling the physics of a basketball’s spin and bounce. Eric Shamlin, managing director and executive producer at Secret Location, acknowledged that the developers use “light cheats” to keep the game fun. But the most crucial part of this kind of experience is that the virtual basketball behaves the way you’d expect it to, and that holds true here.
When you hear the name Grayson Boucher, you may imagine an ordinary white guy with a 9-to-5 desk job. But those familiar with streetball know Boucher as “The Professor,” a modern day legend who starred in the AND1 Mixtape Tour back in the early 2000s.
And for those cocky enough to ever believe they could D-up the slickest ballhandler they ever saw, you may get the opportunity thanks to virtual reality. Complex Sports recently got the chance to check out Mountain Dew’s upcoming game “Got Handles” that allows you to experience what it’s like to meet The Professor on the asphalt as the soft-drink company partnered up with the Emmy-winning VR Studio Secret Location to create a 360 VR gaming experience so streetball junkies can live out their ultimate dreams.
The Professor has teamed up with Mountain Dew to launch a new virtual reality video game, in which gamers are asked to mimic the exhausting ball handling skills of The Professor.
Streetball player Grayson Boucher is known simply as "The Professor" for his ability to school opponents in the fine art of dribbling and layups. Now he’s taking his lessons to a new medium — virtual reality. Thanks to Mountain Dew and the newest VR technology, you can walk onto the court and learn his moves. It’s the basketball game game you’ve always wanted to play.
The Professor and Mountain Dew have teamed up for the first-ever virtual reality video game to feature live action elements. The Professor kicks the game off with a crazy dribbling sequence while challenging you, the player, to match him bounce for bounce.
Prepare for a game you’ll never forget: Mountain Dew joined forces with The Professor to create #GotHandles a new virtual reality basketball experience that puts you right on the court. Mountain Dew, SB Nation, and The Verge are bringing the game to you at SXSW on March 16 at Cedar Door. To top it off, the Professor will be there to test your skills in real life — are you ready?
The New York Times updated the NYT VR app in collaboration with Secret Location, a virtual reality and technology studio for emerging platforms VR sound partner Mach1™ and MPC.
A trio of virtual reality experiences, Project Literacy: A Life Unseen, debuted at the World Economic Forum in Davos-Klosters, Switzerland, today. The experiences were developed by Secret Location, best known for creating the Fox TV virtual reality experience for Sleepy Hollow, in conjunction with learning company Pearson.
Pearson, the education company, has pitched up a pop-up event space at the World Economic Forum Annual Meeting in Davos, Switzerland, to raise awareness about the threat illiteracy poses to the global economy as part of its Project Literacy campaign it has convened on with other companies and charities.
When global decision-makers descend on Davos for the annual World Economic Forum it’s an opportunity for companies to lobby for support or investors. But NGOs and social projects are also in Davos to attract the world’s attention to their issues.
UTA has signed digital content studio Secret Location, The Hollywood Reporter has exclusively learned.
Last month, the Los Angeles- and Toronto-based company became the first to win an Emmy for a virtual reality project, when the Sleepy Hollow Virtual Reality Experience, an installation experienced by several thousand attendees at Comic-Con this summer, earned an interactive media Emmy for user experience and visual design.
The new Insidious movie has a virtual reality tie-in app, and apparently it’s scary enough to reduce grown men to embarrassing screams.
Chris Milk, the director behind notable tech-driven projects such as Google/Arcade Fire's award-winning "Wilderness Downtown" interactive music video and Lincoln's "Hello Again" multi-dimensional concert video featuring Beck, has teamed with industry production vets Patrick Milling-Smith and Brian Carmody to open VRSE works, an independent production company dedicated to virtual reality-focused projects.
[VRSE] will make its debut on Friday at the Sundance Film Festival and in a new virtual reality mobile app called Vrse, which is available on the Vice News site.
Chrysler has gone all-in on bringing the production process to the fore–with a virtual reality experience that puts consumers deep inside its factory.
The adidas ZX Flux has been a big sneaker for the brand this year, and it's being given a custom tilt. Starting in August, adidas will launch the mi ZX Flux program, where customers can upload their own images and prints to the lightweight runner.
With the #miZXFLUX photo print app releasing in August, adidas will be giving people a chance to preview it and possibly win a custom pair.